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(+1)

Without a way to granularly set your AI usage, and a way to filter it when reviewing, this jam is going to be a hard pass for anyone in the "craftsman" category. It's very likely this jam gets overrun by low-effort generated games, and everyone slings around "slop".

Less time spent doesn’t necessarily mean “slop.” With the right concept and AI tools, I can make a solid game in a day. The effort shifts toward vision, design, and iteration rather than doing all the coding or drawing by hand.

I meant that everyone slings the word "slop" around, whether the games warrant it or not.

Incidentally I don't see how you can have enough vision or design or iterations in one day. But good luck to you.

(5 edits)

Not exactly in one day for all of that. I may need a few days to come up with a concept, but once I have one, one day may be enough. In fact, I don’t know what I need a whole month for. The theme is generous, I may even submit two or three games.