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(1 edit)
What I Liked

- I found the AI of the little guys very good, they never got stuck, and they chase the enemies pretty accurately
- The visual upgrades are very underappreciated, even if not super detailed, I love it in games when you can VISUALLY see your progress

What I Disliked

- I feel like the art could've been worked on a little more, some variation in the soldiers and enemies would be nice, but overall, art and music isn't the MOST important thing ever.

- The use of AI: I am grateful there were no generated assets, but even then, I think AI should be used to learn from if actually needed. There are very talented people on the internet who are willing to help, if there were errors, it would be more beneficial to learn WHY it errored and not just have it automatically get fixed.

- I feel like the gameplay was kinda lacking, I found myself just lying back in my seat, waiting for my soldiers to kill the enemies, just to get back in for 5-10 seconds, choose an upgrade, and repeat the process all over again.

Overall, this game has potential. I feel like if given time and effort, the structure could evolve into a fully furnished game!