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The version update

We now have versions. That's right. This one's version 0.3.1.

Also looking for people to join the games Discord! If you're interested in testing the full version of the game join the Discord:  https://discord.gg/9RvERsVBM

Added

  • General
    • The game's version is shown at the bottom right of the main menu.
    • New trait, Sweet Spot: kills sometimes leave a glowing tile near you for a few turns, and you deal 50% more damage while standing on it. Higher ranks make monsters standing on the tile take double damage from you, and put down a new tile when the one you stand on fades.
    • New trait, Last Straw: each time monsters' hits on you add up to a third of your maximum life, your last attack or skill repeats for free on your last attacker. Higher ranks also count the damage of hits you block or dodge, and make the repeat also hit every other monster that hit you since the previous repeat.
    • New trait, Silver Lining: you get back a quarter of the damage from each hit you take as life, over the next 4 turns. Higher ranks also count damage over time, and make each kill give you at once all the life you are still getting back.
    • New general keystone, Balance of Power: a monster you hit with an element gains 25% resistance to that element and loses 50% resistance to all the others for 4 turns. This can push its resistances below zero.
    • New general keystone, Bread and Butter: your attacks can't miss and are never critical hits, but every hit deals extra damage equal to what your critical hits would add on average.
    • New general keystone, Purple Patch: after a critical hit you deal 40% more elemental damage for 8 turns, but critical hits themselves deal no extra damage.
    • New general keystone, Stiff Upper Lip: you can't dodge, and your dodge chance turns into armor. Your armor also reduces elemental damage, half as much as it reduces physical damage.
    • Your lightning now builds up an electrocute bar on monsters, and a full bar stuns them for 2 turns. On bosses and unique leaders, lightning slowly fills their stun bar instead.
  • Items
    • New weapon affix: part of your physical damage is dealt as fire, cold or lightning instead. Each affix has one of the three elements.
  • Shaman
    • New keystone, Back Seat: you can have one more of each kind of totem at once, but you deal no damage yourself.

Changed

  • General
    • The target bar at the top of the screen now also shows a monster's resistances when they are below zero.
    • Strength's critical damage reduced from 0.5% to 0.25% per point.
    • Titan's Grip is now a keystone any hero can take, instead of a Warrior trait.
  • Items
    • Daggers' critical damage increased from +100% to +200%.
    • Every magic and rare one-handed weapon, wands included, now also has +1 to +3 to all skills in one skill tree.
    • Two-handed weapons no longer have +1 or +2 to all skills in one skill tree.
  • Warrior
    • Crushing Blow's second rank: damage to the monsters on either side of the target reduced from 100% to 50% of Heavy Blow's damage.
  • Priest
    • Wrath of the Healer no longer halves the mana cost of Heal and Renew.
  • Warlock
    • Raise Skeleton now shows how much life your skeletons have and how hard they hit.
  • Shaman
    • Fire Totems and Storm Totems now aim at monsters that aren't immune to their element before ones that are.

Fixed

  • General
    • The target bar at the top of the screen no longer stops working when a monster takes shadow damage.
    • In Firefox with strict privacy settings, tooltip frames no longer shrink to a small box with the text spilling out of it.