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no combat, no timer, no way to lose plus actually felling a tree, sawing it to length and pegging it into the wall is such a satisfying loop to build a game around, and the perfect hit nail moment sounds so good. quick one with the placeholder shapes right now, are the proper models going to keep the same simple look, or is the plan for a bigger visual glow up later?

Thank you so much, this made my day! That loop is exactly the heart of the game, and I'm really glad the perfect hit lands for you too.

On the visuals: the simple shapes are placeholders for now. The plan is proper models and textures, wood with real grain, bark, stone and so on, while keeping the same soft, warm, cozy feel. So a glow-up is coming, but it should still feel calm and uncluttered rather than busy. I'll share progress in the devlogs as it happens.