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Wizzy's Basement's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #7 | 4.000 | 4.000 |
| Gameplay | #21 | 3.333 | 3.333 |
| Overall | #39 | 2.967 | 2.967 |
| Art | #43 | 2.833 | 2.833 |
| Originality | #51 | 2.667 | 2.667 |
| Sound | #58 | 2.000 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I finished the game. The final level was really challenging. I really liked how the difficulty gradually increased. I've always been intimidated by designing this kind of puzzle, and I have a lot of respect for the people who do it. Thanks for sharing.
fwiw I don't think it's awful at all, especially not for a first game. Trying to get these abilities to work with all levels regardless of the order they are chosen was probably a pretty difficult level design issue to solve. Either way the three you made were pretty good, nice job on getting an entry published. Keep at it!
would be awesome to see mobile control added.
If i carry on working on it then that would be cool
Its quite innovative to add abilities to Sokoban.
I have some difficulty figuring out how to use the ability in level 2. Could you add more in-game tutorial?
Art is neat and cute.
Also for this kind of game it will be very helpful to have an undo key, like in the game A Monster's Expedition
Thanks for the feedback i kinda ran out of time with all the extra mechanics and tutorials