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How does your game interpret and use the Theme / Halloween?
a ghost hunter that came back from the dead and starts hunting again
Game Engine?
Unity
Graphics & Audio: What did you create or use?
Assets (e.g. free or purchased assets used in the game)
AI Art/Audio
Have you participated in a game jam before this one?
Yes
Roughly how much time did you spend developing? (in hours)
32 hours
Anything else you'd like to share about your game or development process?
this game has been one of the most exhausting project i made, the deadline and the time that i put was limited, but i had fun because i was able to try new stuff and mechanics on my game!
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Comments
The runner loop clicked fast, with the ghost character running under a big moon, jumping tombstones and slashing with K while the shadow pressure kept me moving. The night city skyline and the blue ghost look great for a jam runner. My constructive note is that the dash was not easy to trigger in this browser, so a clearer dash hint or a second dash key would help.
I really enjoyed the game and got quite invested in it; the difficulty is well-balanced, especially with the upgrades—pretty cool.
A fun little runner I realy liked the monster design.
A Halloween-themed Google dinosaur—good idea.