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This is super trippy! Thanks to the minimap, I finally found my bearings and located three miners. But damn, I don't think I can outrun the monster after it spawns, where I can barely even move through each junction. The concept is really cool though despite all of that. It reminds me of an old game called Dark Echo, where you can only echolocate things without any sight. The only thing that I guess people (and me) struggle with is that it's so hard to imagine the level layout while constantly pinging, moving extremely slowly, and making educated guesses with the help of the minimap. The curved sound wave pattern also made spotting openings and corners really difficult. But hey, I will appreciate any experimental games and I am always happy to see one done in a game jam. Well done!

Other things I like:

  • Different colours represent different sound types
  • You could sort of see the monster during the final sequence, which is really cool

Suggestions:

  • Please please please have some control introduction in these type of games, especially when it's basically pitch dark it's so hard to know if a button press is doing anything at all
  • Corridors should be a bit wider to allow more visual space for a player to notice there's a gap in the walls
  • Slows the monster drastically, or maybe makes it so that the monster is just noisy to announce itself, while the player can avoid the monster by crouch/slow walking
  • I think having the survivors locked behind a wall/door is a terrible idea, and it made me question the map quite a lot of times, adding to the already large confusion