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(+1)

I'm not sure if it was intended or not but the transition from day to night, you only had candy but there was a cryptid so you couldn't give them the thing they needed.

Maybe that was the prompt to read the journal, but it was confusing.

Little too easy to detect the cryptids - maybe make the parent's random, don't have the exact script being consistent across all 3 prompts for a given cryptid, etc.

I appreciated that you got less clues as the night went on, but by then you mostly didn't need it

Thank you for the feedback! The candy mechanic on the first cryptid was intended. The intent was to push the player towards the journal and to also set the tone in the story that something was off. Thank you for playing! :)