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How does your game interpret and use the Theme / Halloween?
literally
Game Engine?
Unity
Have you participated in a game jam before this one?
Yes
Roughly how much time did you spend developing? (in hours)
40-50
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Comments
The first person start worked well, with a scientist logbook explaining the lights go out at night and then a dark room with a crosshair to walk through. Reaching a corridor full of shadow figures walking toward me felt properly tense. My constructive note is that the rooms were very dark, so a slightly brighter path light would help players find their way.
great job , my takeway is that there's no clear path , i played confused tbh , and some areas ar two dark , i spent a while to leave the starting area
Good game. Confused on what the enemies do. They would walk towards me then run away without flashing me with the UV. Not sure how I won? Does killing all of the enemies mean that I win? Did I pass the exit accidentally? Intro is lowk tuff
Its a good game, too dark in some areas and very low visibility, i found the exit by pure luck, its original that in this game you are the villan i didn't see that in other games yet,
The game was good. I completed it in a few tries. The only problems I faced were that the darkness was too much and it was hard to navigate, at least a vampire should see clearly. Secondly the win gate or whatever we can call that, was hard to notice, there should be some sort of light there conveying the user that hey, this is the exit.