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How does your game interpret and use the Theme / Halloween?
Uses standard halloween enemies such as zombies skeletons and vampires. Also the enemies come out at night which is standard to halloween.
Game Engine?
GameMaker
Graphics & Audio: What did you create or use?
Homemade Graphics/Art (e.g. models and/or textures)
Homemade Audio (e.g. music and/or sound effects)
Assets (e.g. free or purchased assets used in the game)
Have you participated in a game jam before this one?
Yes
Roughly how much time did you spend developing? (in hours)
20 hours
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Comments
The day and night switch worked well, with a yellow day field turning purple at night after clicking the clock icon, and a troops counter showing 2. The field and the night change look nice. My constructive note is that what the troops do at night was not clear for me, so a hint about the first enemy wave would help players know what to prepare for.
Fun little game. Has some serious potential. Don't need so much attention and still you have to make some decisions. I would like to see this game going further and evolving. Keep on going, this can really be something.
What I Liked
- I found the AI of the little guys very good, they never got stuck, and they chase the enemies pretty accurately
- The visual upgrades are very underappreciated, even if not super detailed, I love it in games when you can VISUALLY see your progress
What I Disliked
- I feel like the art could've been worked on a little more, some variation in the soldiers and enemies would be nice, but overall, art and music isn't the MOST important thing ever.
- The use of AI: I am grateful there were no generated assets, but even then, I think AI should be used to learn from if actually needed. There are very talented people on the internet who are willing to help, if there were errors, it would be more beneficial to learn WHY it errored and not just have it automatically get fixed.
- I feel like the gameplay was kinda lacking, I found myself just lying back in my seat, waiting for my soldiers to kill the enemies, just to get back in for 5-10 seconds, choose an upgrade, and repeat the process all over again.
Overall, this game has potential. I feel like if given time and effort, the structure could evolve into a fully furnished game!