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A jam submission

The Hollow OakView game page

Name the dead correctly, or crown the wrong king. A 25-minute folk-horror vigil.
Submitted by Ironspike Studios โ€” 1 day, 23 hours before the deadline
Rated by 4 people so far
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The Hollow Oak's itch.io page

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How does your game interpret and use the Theme / Halloween?
The whole game is one night vigil. The planted dead, the Speaking Root, and what Harrow left unnamed only come out at night. Dawn ends the game. Stated on the title card and in the first minutes of play.

Game Engine?

HTML / Web

Graphics & Audio: What did you create or use?

AI Art/Audio

Have you participated in a game jam before this one?

No

Roughly how much time did you spend developing? (in hours)
20

Anything else you'd like to share about your game or development process?
Built with AI assistance across code, graphics, text and dialog, and sound, matching the project page disclosure exactly. Made in the jam window: Yes. Design brief only before Oct 30. All game content created Oct 30 to Nov 3, 2026. Assets: Single-file HTML5 build, procedural canvas art, synthesized WebAudio sound. No third-party asset packs. No audio files. Horror, atmospheric, no gore, no NSFW.

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Comments

Submitted

It show that it's made with AI, dont know how much there is own code, but game idea is very cozy and great. no rush to do things. 

Submitted

I played the opening only, so this is about the first minutes. The vigils grove is the best painted thing in this jam. The watercolour oak, the moths, the cold braziers sitting unlit: I knew what the night was before a single line of text. The instruction 'walk to each brazier and light it, then read the shrine stone' is the right kind of task line: it names the verb and the order, and it trusts me with the rest. One thing I would change. The opening runs three clicks of narration before I am allowed to touch anything, and the first of those three could be one sentence. In a jam where a stranger gives you ninety seconds, the door should open on the second click. Audio I could not judge fairly in the browser.

Developer

Thank you for playing, and for reading the opening that closely. The grove took the longest of anything in the game, so hearing 'best painted thing in this jam' from a stranger means a lot. You are right about the door as well. Three clicks before you can touch anything is one too many, and the first beat can say its piece in one sentence. The jam build is locked while rating runs, but the trim is already prepped for the post-jam version: the door opens on the second click. On the audio, taken fairly; the browser is not where it sounds its best.