Hi everyone! I've just released a demo of Deep, a first-person horror game I'm working on.

You're adrift in fog among buoys, a half-sunken ship, a colossal statue and chains vanishing into the deep. Your job is to notice what has changed. An extra boat. A statue that turns to look at you. A buoy hanging in the air. Sometimes there's nothing wrong at all, and you have to trust your memory.
How it plays:
- Swim from buoy 8 to buoy 1, checking the same place above and below the water
- Catch anomalies in the lens of a resonance compass to make them disappear. Guess wrong and the glass cracks
- An invisible man walks on the water. You only see his footprints and the ink sinking beneath each step
- Miss an anomaly and you're pushed back. Die and you wake in the abyss among the chains, chased by something that eats them
The game was inspired by observation games like Exit 8, but moved out to sea, where thalassophobia does half the work.
It's an early prototype, so I'd really appreciate feedback: which anomalies were too hard or too easy to notice, and what actually scared you.
Play it here: https://24-ravens-games.itch.io/deep
Thanks for reading!