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Deep — exit 8 in ocean (demo)

A topic by 24 Ravens Games created 8 days ago Views: 101 Replies: 1
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Hi everyone! I've just released a demo of Deep, a first-person horror game I'm working on.

You're adrift in fog among buoys, a half-sunken ship, a colossal statue and chains vanishing into the deep. Your job is to notice what has changed. An extra boat. A statue that turns to look at you. A buoy hanging in the air. Sometimes there's nothing wrong at all, and you have to trust your memory.

How it plays:

- Swim from buoy 8 to buoy 1, checking the same place above and below the water

- Catch anomalies in the lens of a resonance compass to make them disappear. Guess wrong and the glass cracks

- An invisible man walks on the water. You only see his footprints and the ink sinking beneath each step

- Miss an anomaly and you're pushed back. Die and you wake in the abyss among the chains, chased by something that eats them

The game was inspired by observation games like Exit 8, but moved out to sea, where thalassophobia does half the work.

It's an early prototype, so I'd really appreciate feedback: which anomalies were too hard or too easy to notice, and what actually scared you.

Play it here: https://24-ravens-games.itch.io/deep

Thanks for reading!

I'm actively developing Deep, and new anomalies, creatures and events are on the way. I'd be glad to hear any comments and suggestions: what worked, what didn't, which anomalies were too hard or too easy to spot, what scared you, or any ideas you'd like to see in the game. Every bit of feedback helps shape where it goes next.