Thank you so much for your comment—it’s truly inspiring. I plan to expand the underwater environment and the anomalies found there, with the goal of evoking a sense of fear whenever the player has to dive underwater.
24 Ravens Games
Creator of
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Hi! I’m making Deep, a first-person sea horror about spotting anomalies. Inspired by Exit 8 and Subnautica.
How it plays: you’re in open water among buoys. The location always looks the same: buoys, a sunken ship, a giant statue. Your job is to notice what changed, both on the surface and underwater. Point your resonance compass at an anomaly to dispel it, watch your oxygen when diving, and don’t provoke the invisible thing that follows you. Miss an anomaly and you get sent back a buoy.
👉 https://24-ravens-games.itch.io/deep
What I’d love feedback on:
- Did you understand the goal without a tutorial?
- Were anomalies readable, or did you miss some because they were too subtle or hard to see underwater?
- Did it feel tense or scary? At what moment?
- Diving and oxygen: too punishing, or too easy?
- Anything confusing or broken?
Even a short note helps a lot. Happy to give feedback on your game in return!

Hey! Thanks for doing this 🙌
Deep is a first-person sea horror about spotting anomalies. Every buoy looks the same, but something might have changed: a statue’s pose, a new boat, a chain going up into the sky. Look above and below the water, dispel anomalies with your compass, watch your oxygen, and don’t provoke what’s watching you. Inspired by Exit 8 and Subnautica.
👉 https://24-ravens-games.itch.io/deep
I’d love to hear whether you spotted everything. Happy to check out your game too!
Hi! This is the first devlog for Deep, a first-person sea horror about thalassophobia and observation. It’s inspired by Exit 8, Subnautica and FNAF.
The idea
You’re out in open water among a line of buoys. Every location looks the same: the same buoys, the same sunken ship, the same giant statue rising from the sea. But something may have changed. The statue may be holding a different pose. Maybe there’s a boat that wasn’t there before, or a number on a buoy now reads 666. Your job is to look carefully, both on the surface and down in the depths, and decide: is this normal, an anomaly, or something alive?
Core loop
- Compare the surface and the deep. Some anomalies are only visible underwater.
- Point your resonance compass at an anomaly to dispel it.
- Watch your oxygen when you dive.
- Don’t provoke the entities. Something invisible is always with you.
- Clear the location and move on to the next buoy, from 8 down to 1. If you miss an anomaly, you get sent back.
- There are no hints. If you missed something, it’s on you. Some cycles have no anomalies at all, so you learn to trust your own eyes.
What’s in so far
- About 25 anomalies above and below water: chains rising into the sky, a floating anchor, a lighthouse in the fog, a sun that keeps growing, a man on the ship waving at you…
- A special event in which the whole location turns into an ice field. You surface under solid ice and have to find the one hole in it before your air runs out.
- A survival mini-game among the chains after death.
- A discovery journal: an anomaly stays “???” until you dispel it yourself.
Next up
New underwater anomalies for the ship and statue, more entities, and polish for a Steam demo.
I’ll keep updating this thread as development goes on. I’d love to hear what scares you most in open water!
Follow the project
🎮 itch.io page: https://24-ravens-games.itch.io/deep
Hi everyone! I’m working on Deep, a first-person observation horror game inspired by The Exit 8, set in a fog-covered ocean.
You swim from buoy 8 to buoy 1, checking familiar surroundings for changes above and below the surface. A half-sunken ship, a distant statue, chains disappearing into the depths… What was there before, and what doesn’t belong?
When you spot an anomaly, catch it in the lens of your resonance compass and snap the lid shut to dispel it. Sometimes there are several anomalies. Sometimes everything is exactly as it should be.
And you’re not alone in the water.
The Windows demo is available here:
Download Deep
The game is still in development, and I’d really appreciate feedback on:
- Clarity: Was it clear what to do and how to use the compass?
- Anomalies: Which changes felt too obvious, too subtle, or unfair?
- Atmosphere and pacing: What made you uneasy, and where did the experience start to drag?
Made in Unity, with AI assistance for code.
Thanks for trying it! Please mark any specific anomaly spoilers so others can discover them for themselves.
I'm actively developing Deep, and new anomalies, creatures and events are on the way. I'd be glad to hear any comments and suggestions: what worked, what didn't, which anomalies were too hard or too easy to spot, what scared you, or any ideas you'd like to see in the game. Every bit of feedback helps shape where it goes next.
Hi everyone! I've just released a demo of Deep, a first-person horror game I'm working on.

You're adrift in fog among buoys, a half-sunken ship, a colossal statue and chains vanishing into the deep. Your job is to notice what has changed. An extra boat. A statue that turns to look at you. A buoy hanging in the air. Sometimes there's nothing wrong at all, and you have to trust your memory.
How it plays:
- Swim from buoy 8 to buoy 1, checking the same place above and below the water
- Catch anomalies in the lens of a resonance compass to make them disappear. Guess wrong and the glass cracks
- An invisible man walks on the water. You only see his footprints and the ink sinking beneath each step
- Miss an anomaly and you're pushed back. Die and you wake in the abyss among the chains, chased by something that eats them
The game was inspired by observation games like Exit 8, but moved out to sea, where thalassophobia does half the work.
It's an early prototype, so I'd really appreciate feedback: which anomalies were too hard or too easy to notice, and what actually scared you.
Play it here: https://24-ravens-games.itch.io/deep
Thanks for reading!
Thanks for playing Deep! This is a work-in-progress prototype, so bugs are expected — every report helps.
When reporting a bug, please include:
- What happened and what you expected
- Buoy number (8–1) and whether you were on the surface, underwater, or in the chains
- Steps to reproduce, if you can
- Your OS, GPU and build version
- Screenshot or video, if possible
Also welcome:
- Anomalies that were too hard or too easy to notice
- Moments that felt unfair or confusing
- Anything that genuinely scared you
Please mark spoilers — part of the fun is discovering anomalies yourself.
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Спасибо, что играете в Deep! Это прототип в разработке, баги ожидаемы — любой отчёт помогает.
В отчёте о баге укажите:
- Что произошло и что ожидали
- Номер буя (8–1) и где вы были: на поверхности, под водой или среди цепей
- Шаги для повторения, если получится
- ОС, видеокарту и версию билда
- Скриншот или видео, если возможно
Также пишите:
- Какие аномалии было слишком трудно или слишком легко заметить
- Где было нечестно или непонятно
- Что по-настоящему напугало
Помечайте спойлеры — находить аномалии самому — часть игры.
