Hi everyone! I’m working on Deep, a first-person observation horror game inspired by The Exit 8, set in a fog-covered ocean.
You swim from buoy 8 to buoy 1, checking familiar surroundings for changes above and below the surface. A half-sunken ship, a distant statue, chains disappearing into the depths… What was there before, and what doesn’t belong?
When you spot an anomaly, catch it in the lens of your resonance compass and snap the lid shut to dispel it. Sometimes there are several anomalies. Sometimes everything is exactly as it should be.
And you’re not alone in the water.
The Windows demo is available here:
Download Deep
The game is still in development, and I’d really appreciate feedback on:
- Clarity: Was it clear what to do and how to use the compass?
- Anomalies: Which changes felt too obvious, too subtle, or unfair?
- Atmosphere and pacing: What made you uneasy, and where did the experience start to drag?
Made in Unity, with AI assistance for code.
Thanks for trying it! Please mark any specific anomaly spoilers so others can discover them for themselves.
