Hi! I’m making Deep, a first-person sea horror about spotting anomalies. Inspired by Exit 8 and Subnautica.
How it plays: you’re in open water among buoys. The location always looks the same: buoys, a sunken ship, a giant statue. Your job is to notice what changed, both on the surface and underwater. Point your resonance compass at an anomaly to dispel it, watch your oxygen when diving, and don’t provoke the invisible thing that follows you. Miss an anomaly and you get sent back a buoy.
👉 https://24-ravens-games.itch.io/deep
What I’d love feedback on:
- Did you understand the goal without a tutorial?
- Were anomalies readable, or did you miss some because they were too subtle or hard to see underwater?
- Did it feel tense or scary? At what moment?
- Diving and oxygen: too punishing, or too easy?
- Anything confusing or broken?
Even a short note helps a lot. Happy to give feedback on your game in return!
