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(+1)

Hi! Just played it for a bit, nice work!

What I liked:

- The atmosphere and the art are really pleasant

- Running straight in the browser is great, no download, I could start right away

What could be better:

- When the game starts, I didn't know what to do. A small tutorial or a little help window on the first launch would really help new players get into it.

- When I want to buy something, I can't see how much money I have. Showing it near the shop (or next to the prices) would make the buying decisions much easier.

- To buy, I have to click a tiny icon. It would feel much nicer if the whole card was clickable.

- After buying an upgrade, I didn't realise it had increased my damage, or that I still had to keep clicking. I thought it would attack for me. A short message after the purchase (like "+2 damage per click") would make it clear what changed and what to do next.

Good luck with it, I'll keep an eye on the updates!

(+1)

Thanks a lot—these are really useful observations. 

Regarding the very first hint: do you mean the absolute beginning, where there’s just a small sphere on the screen? Are you suggesting some kind of prompt to indicate that the player should click on it? 

As for the purchasing process and the small button—are you referring to the minion card shop? That’s a genuinely good idea. 

Regarding upgrades: I’m not sure yet how to implement your suggestion, as there are quite a few different upgrades on the skill tree, each with a unique effect. The descriptions explain exactly what they unlock or improve, and there are actually very few upgrades that simply provide a flat damage bonus. Still, I’ll give it some thought! 

Thanks, bro!

(1 edit) (+1)

Yes in the absolute beginning when you open the game for the first time and/or when you restart a run.
Exactly, i refer to the minion card shop.

Keep up the good work !