Hi! Played it, I love the concept!
What I liked:
- The idea itself is really cool and stands out
- The time pressure works well psychologically: with the clock ticking, you feel the urge to play fast and to learn good builds, which keeps you engaged
What confused me:
- When I start a new run, I get gold, but I didn't understand how or where to use it. A short hint at the start of a new run (or a clear button/menu to spend it) would help a lot.
- Once I had bought everything in the "learn" menu, it felt like it had no use anymore. Maybe it could unlock new tiers, or offer something to spend on later in the game, so it stays useful.
What I'd like to see:
- More content. After a while, the loop felt a bit short: search for supplies, then build defenses, and that's it. More variety (events, different zombie types maybe, places to explore, objectives during the night) would make each run feel different and keep me playing longer.
Great work, good luck with it!