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(1 edit)

HELLO 

0.2.2 is now released

Here are the highlights of whats new

GAMEPLAY EXPANSION - Updated the waves of enemies with new types (goblins spears and archers), equipped the orcs with gear and re-balanced their stats, and adjusted EXP rates.  Also added two z levels below the current basement full of harder enemies.

BLOOD UPDATE - The wound system has been updated to more accurately reflect bleeding/clotting.  Also BLOOD GRAPHICS have been implemented in a primitive form.  There are new screenshots on the main page that show this.

PIERCE DAMAGE - Pierce has been added as a new damage type.  Less bleeding than slash but will apply serious debuffs on harder hits reflecting internal damage.

RANGED COMBAT - Basic implementation currently, min/max range and allies in the line of sight reduce hit chance per obstacle.  No friendly fire currently.

UI IMPROVEMENTS - Container and context menus now have organization options based on item category or alphabetical order.  There is also a stacking option.  Images on the main page also show this.

HOSTILE WAIT FUNCTION - Shift + d will now perform a hostile wait, which will attack nearby enemies within range with equipped weapon.  If there are no nearby enemies it performs a normal wait function.

SAVE/LOAD TESTED - I had a save with about ~70% of the new content implemented and loaded that save after adding the rest.  The newly added systems worked perfectly.  The save system seems pretty robust and carrying saves between versions should not be much of an issue.

MANY OTHER UPDATES/FIXES that you can see in the changelog.

This update almost brings phase 1 to completion.  The final pieces are the big battle outside of the inn and some playtesting/combat AI improvement.  And also the first NPC spellcaster.

SOON