I like the concept, but I feel like it kind of gets repetitive really fast. The chalice and the scythe (i’ve already forgotten the name of the speed item (: ) are good additions to spice it up, but I never really felt like they mattered to anything. I was also a little annoyed about how long it took to get up from after you’ve fell. I also didn’t understand what the chests was for, or really how the game implemented the theme other than just putting treasure chests around the map?
I do love the graphics of everything though, I think it looks pretty good for just 14 days! However, as a geometry dash player, I believe gameplay should come before art, meaning a really player controller is better than an aesthetically pleasing environment.
Also, a bug I had is that the UI where you type your name in never correctly rendered for me.. I don’t know if this is a Wayland issue, or if this is just affecting the linux build in general.