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First, thank you for creating and maintaining Pixelorama! I really love the project.

I'd love to see a keyframe-based transform animation system designed for pixel art. Something that allows us to set a starting position, rotation, or scale, move forward on the timeline, set another keyframe, and automatically interpolate the movement between them.

It would also be amazing to have basic 2D bone rigging, so we can cut a character into parts (arms, legs, head, etc.) and animate them smoothly without manually drawing every frame.

I think this would be a fantastic addition to Pixelorama, especially for people who want to create character animations while keeping their pixel art workflow simple.

Thank you for your amazing work!

(3 edits)

Hy, There is already a keyframe timeline in Pixelorama (to transform, your layer should have the offset FX attached)

There is bone rigging too (see Skeletor) https://variable-interactive.itch.io/skeletor-pixelorama-extension

thx <3 that was really helpful