Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
Played the tutorial and then Day 1 on Lo-fi: quota reached with $2682 of $2500, 10 trips, 0 failed. The tutorial does a good job of making each tool matter: I rerouted around a closing road, pulled over for the police, and then crashed a car on purpose by pressing Faster in the storm, which taught the rule better than any text would. One thing I saw on Day 1: two of my cars ended up nose to nose on the same top road and both showed the Stuck warning for a while before sorting themselves out. The "you can't save everyone, pick which car gets your attention" idea comes through clearly. Played on a Galaxy S25 in Chrome by touch; the UI scaled down fine but the text is small on a phone.