The painted village road with the Dark Lord sitting on his gold looks great, and the battle report after a loss is genuinely useful (it told me 23 well souls went unused and that souls were wasted while my store was full). I played Chapter 1 a few times on a Galaxy S25 in Chrome and kept getting breached on wave 2, so the curve felt steep for the first chapter: three soldiers walk through a couple of spikes and slime quickly. Small thing: after switching to EN, a few lines stayed in Turkish, like the well line on the chapter briefing ("Kuyu +2,8 souls/sn aktarir...") and the "Kraliyet birligi altinlarin bir kismini geri aldi!" message after the defeat, and the logo stays "Kotu Lord". Nice to see a defense game framed as a soul-budget sim.