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(+1)

The random stone dungeon felt good to explore, with crates and tables to move around and a skeleton waiting by a barricade in a larger room. Movement was easy to pick up and the sword and shield character reads clearly against the grey tiles. My constructive note is that I did not see a clear health indicator while fighting, so a small visible health bar would make the fights easier to judge.

thanks for all the good words means a lot. I did wanted to implement it but since my first idea of show it on chacter didnt finished on time it just feel wrong creating a UI hub