Hey there!
I played your game around 40 minutes, got mixed feelings.
On one end, the core loop got me hooked, and I did want to level up, and get the boss unlocked. And I want to play more, because even after my rant below I liked the game itself :)
On another, as for me, the information density is just too much, and structure is very interleaved. On each screen there is a lot of different things described one after another. And as a new player, I assume all that information is important to me right now, so I read about complete errand, cellar risky heat, trophies, miniboss that I just defeated info, goal that I can close in the office which I did not yet unlocked and was trying to find, and a risky challenge of investigating the boss rumor. And that was before I even scrolled a panel.
The issue may be not the amount of text itself. My another problem was that most of the text assumes that I already know what it talks about, or where in UI the "company" is, or what "heat", "company", "Bisquit", or "sandwiches" are. Hints talk about them, but I don't know what those are yet.
With "Soup pot upgraded. Look at the office", maybe you would make some animation highlighting the newly appearing thing? I caught myself staring at the picture trying to understand what changed multiple times :)
With errand types at first I picked the safe option, then switched to risky after seeing 95% there. I was just slightly tempted by "weird" after seeing some tooltip, but never took one.
And stopped I because I decided to write a feedback while the first feel is still here :) I will play a bit more now (somehow I got a pet and another page of words I don't know about yet, but I am very interested in how long the game would be able to pull this unknown words trick on me).
And I would gladly return to check the more polished version!
Cheers!