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Hey there!

I played your game around 40 minutes, got mixed feelings.

On one end, the core loop got me hooked, and I did want to level up, and get the boss unlocked. And I want to play more, because even after my rant below I liked the game itself :)

On another, as for me, the information density is just too much, and structure is very interleaved. On each screen there is a lot of different things described one after another. And as a new player, I assume all that information is important to me right now, so I read about complete errand, cellar risky heat, trophies, miniboss that I just defeated info, goal that I can close in the office which I did not yet unlocked and was trying to find, and a risky challenge of investigating the boss rumor. And that was before I even scrolled a panel.

The issue may be not the amount of text itself. My another problem was that most of the text assumes that I already know what it talks about, or where in UI the "company" is, or what "heat", "company", "Bisquit", or "sandwiches" are. Hints talk about them, but I don't know what those are yet.

With "Soup pot upgraded. Look at the office", maybe you would make some animation highlighting the newly appearing thing? I caught myself staring at the picture trying to understand what changed multiple times :)

With errand types at first I picked the safe option, then switched to risky after seeing 95% there. I was just slightly tempted by "weird" after seeing some tooltip, but never took one.

And stopped I because I decided to write a feedback while the first feel is still here :) I will play a bit more now (somehow I got a pet and another page of words I don't know about yet, but I am very interested in how long the game would be able to pull this unknown words trick on me).

And I would gladly return to check the more polished version!

Cheers!

thanks so much for playing for 40 min and writing all this up while it was fresh, this is super useful. you're totally right about the info dump, i kinda throw every system at you at once and use words like heat and company before the game ever explains them. gonna work on introducing stuff only when it actually matters and adding a highlight when something new shows up (the soup pot one is a great example, i didn't realize how invisible that change is). glad the loop still hooked you though, and i'd love to hear how far the unknown words trick got you lol. will let you know when the more polished version is up!