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How does your game interpret and use the Theme / Halloween?
"It only comes out at night" is the core rule of the game: you play It, a creature that only exists in darknes.
Game Engine?
Godot
Game Engine / Tools (Other)?
none
Graphics & Audio: What did you create or use?
Homemade Graphics/Art (e.g. models and/or textures)
Homemade Audio (e.g. music and/or sound effects)
Have you participated in a game jam before this one?
Yes
Roughly how much time did you spend developing? (in hours)
like 48 hours we counted
Anything else you'd like to share about your game or development process?
um it was fast
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Comments
Playing as the purple creature on Maple Lane felt fun right away, with 9 candy to grab before 10 PM and a pounce that sent a kid flying with an EEK. Learning that pouncing only works on kids in the dark made the night rule feel real. My constructive note is that the dark only pounce rule took me a few tries to spot, so a slightly earlier hint in the level would help first time players.
I love the trick-or-treat concept, and the sound effects are great! I got stuck right at the beginning after clicking past the instructions too quickly. A way to reopen them or a small reminder of what to do next would really help.
Fun gameplay and easy to pick up. Very clean and juicy effect, although a few mistake look a bit weird and could be fixed easily (the text of the gifts, the sprite of the witch). I think it has a very heavy vibecoded AI game feel and if I'm not wrong you probably need to disclose the use of AI art.
cute game, I like the retro sprites and the theme music.
stealing candy from children what a delight. It was a fun little game.
thanks