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A jam submission

ForebearView game page

A civilization simulation game about our forebears
Submitted by mobius — 9 days, 1 hour before the deadline
Rated by 9 people so far
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Forebear's itch.io page

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Comments

Submitted(+1)

This game has several issues for me. 
F.e. i dont like text walls and i have to force me to actually read in games. Maybe highlight the super important stuff like "what i need to build" in a different color for lazy people. Though the reading is kinda nesseccary part for this experience ig.
Graphics are minimalistic, which is fine, but getting so few visual feedback on whats actually happening isnt optimal. In overall there seem to be too many systems the player cant understand or grasp without studying this game.
I do see and feel such a vision, but it definately needs work to guide the player. (2,2,3,4,2)

Submitted(+1)

Hi, I wanted to give Forebear a proper try and I’m sorry to say it crashes on my Android phone (Chrome).

What happened:

  • The first time, the game loaded, but crashed shortly after.
  • I restarted it to try again, and it crashed again right after entering gameplay.

The error shown on screen:

TypeError: Cannot read properties of undefined (reading 'x')
at _handleTouchMoveDolly
at _handleTouchMoveDollyPan

It looks like a bug in the touch controls for the camera (two-finger zoom/pan), which would explain why it happens on a touchscreen. I’m attaching a screenshot of the error. The device is an Android phone in landscape, on Chrome.

A quick check that the touch gesture code handles a missing touch point might fix it. Because it happens on mobile, it may block many Android players from trying the game at all.

Thank you for entering the jam, and I hope this helps! 🙏

Submitted(+1)

Very interesting sim! I liked the calming music and the very soft, readable UI colors. I had troubled understanding what I was supposed to be doing or what my goal was for most of my playthrough, but I was able to keep it going all the same.

Some critiques I had - the UI is very clean, but I think it would help to simplify it a bit. Currently there is a LOT of information on screen at once, and not all of it is necessary to be seen at all times. Job Allocation, for instance, could be collapsed out of view when not being adjusted. I'd also consider if every bit of information needs to be communicated in text. Sometimes it is quicker to understand and more intuitive to use symbols or icons which correlate with what players are seeing in the game world itself.

The other thing I wish I would have seen is more feedback as to what is going on in the game world. There are clearly many interesting systems happening at once in this simulation game, but it all happens invisibly. I would love to see people moving about the map, things being built, etc. The day/night cycle felt unnecessary as well, and got a little difficult to look at especially on high speeds.

Overall I think the game has a very nice look and feel and is very relaxing to play and look at.  I'd really enjoy seeing this game subvert some of the civilization sim genre tropes and add some interesting mechanics and outlying experiences. But the graphics, ambient sounds and narrative are all very cool!