Thank you for the constructive note! I will work on improving the pace.
I know people don’t want to think a lot while playing the game but if you notice it closely, there’s a delay for them to stay and then leave and the faster you hit them, the faster they come back and I loved the idea of letting player control the pace if they just time it a bit more carefully (higher wave or difficulty means higher chance that tentacle stay only half the duration of its normal duration).
But yeah I should have focused on making the game more fun to complete than to be challenging based on how good is player’s reaction time.
In the end, Just think of it that way: You have a good reaction time that’s why it was harder to manage :D Now figure out a way to control the pace of the game :P