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thank you! i absolutely agree with the directional stuff, i wanted to do way more with other movements, actions etc. but i didn't leave myself enough time so i went with the straight shot. when i do eventually return to it i will be sure to add the compass directions, and some other movement things like dig, bury, and so on. there are ~40 different words the game will accept but admittedly i don't think i fleshed out the tree choice system enough so it probably wasn't obvious enough. the actual text lore is pretty important since that's what drives the engine of the story itself but i will def be fleshing that out more so it makes easier sense in-world.