thanks so much, for the kind words and also for doing this jam! it was really fun and i love a good specific oldschool theme. i def wanted to do something more experimental than the natural path of shooters, tho i love all the entries that did, and pushing the hybrid 2D/pixel elements through the 3D perspective lens was a fun challenge, especially with a first person POV.
there is def a lot of depth to the choice system, but i don't think i actually fleshed out the choice/consequence/result-options branching tree enough and it hurt the core a bit. for the on-screen action i def fell short on showing in place of telling, which might be fine for pure text adventures but the tense feeling i wanted to embed in the actions and "overtaking" function needed a little more. sound design and ambience can't pull all the weight.
and i don't care if the ratings were the worst i could've gotten, that closing sentiment is worth all the points in the world imho. i will be expanding on this in the future, both in a second pass for PRODIGAL and taking the core and iterating on it with future games