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I played through to one of the endings. The hunter-becomes-hunted turn is a good foundation, and I liked how the nearest-hog distance indicator changes purpose once night falls. During the day I was using it to find a target; at night I was watching it to work out how close the threat was while searching for those yellow eyes.

The oversized REALITY HOG text also gives the narration a recognizable identity. There’s some personality in the rough, mixed visual style, and the music when the ending credits arrived was a particular highlight for me.

The biggest friction I had was during the daytime hunting. Sometimes I was close enough to spook a boar without having a clear enough view to line up a shot. Moving closer to see it better would make it run, so those moments felt more like struggling to get a usable sightline than figuring out a better approach.

I don’t think that necessarily needs faster movement or easier shooting. Clearer sightlines around some of the hunting positions, stronger visual separation between the boars and the environment, or a clearer warning that I’m approaching the distance where they’ll flee could make that part feel more deliberate.

The fixed walking pace and slower shot/reload rhythm also weren’t quite to my taste. I can see how that restraint could support tension, so I wouldn’t automatically suggest speeding everything up. For me, though, it made the stretches of searching more noticeable, especially when I was already having trouble getting a clear view of the target.

Audio-wise, I enjoyed the music more consistently than the effects. My own footsteps felt quite loud over time, and the shooting/reload effects didn’t feel as cohesive to me as the music did. I’d look at the relative levels first, especially during the nighttime section when I’m trying to locate a threat.

The shift into nighttime danger came through clearly, but the broader existential-horror angle didn’t land as strongly for me. I only reached one ending, so that’s specifically my reaction to the route I saw.

One possible bug: occasionally, after walking for a while and then stopping, my position seemed to snap backward by several meters. I couldn’t identify a consistent trigger, but it happened a few times during the browser playthrough.

Overall, the slower hunting style wasn’t entirely my thing, but there’s a clear idea here. The reversal at night and the way it changes how you use the distance indicator are the parts I’d preserve.