I played through to one of the endings. The hunter-becomes-hunted turn is a good foundation, and I liked how the nearest-hog distance indicator changes purpose once night falls. During the day I was using it to find a target; at night I was watching it to work out how close the threat was while searching for those yellow eyes.
The oversized REALITY HOG text also gives the narration a recognizable identity. Thereās some personality in the rough, mixed visual style, and the music when the ending credits arrived was a particular highlight for me.
The biggest friction I had was during the daytime hunting. Sometimes I was close enough to spook a boar without having a clear enough view to line up a shot. Moving closer to see it better would make it run, so those moments felt more like struggling to get a usable sightline than figuring out a better approach.
I donāt think that necessarily needs faster movement or easier shooting. Clearer sightlines around some of the hunting positions, stronger visual separation between the boars and the environment, or a clearer warning that Iām approaching the distance where theyāll flee could make that part feel more deliberate.
The fixed walking pace and slower shot/reload rhythm also werenāt quite to my taste. I can see how that restraint could support tension, so I wouldnāt automatically suggest speeding everything up. For me, though, it made the stretches of searching more noticeable, especially when I was already having trouble getting a clear view of the target.
Audio-wise, I enjoyed the music more consistently than the effects. My own footsteps felt quite loud over time, and the shooting/reload effects didnāt feel as cohesive to me as the music did. Iād look at the relative levels first, especially during the nighttime section when Iām trying to locate a threat.
The shift into nighttime danger came through clearly, but the broader existential-horror angle didnāt land as strongly for me. I only reached one ending, so thatās specifically my reaction to the route I saw.
One possible bug: occasionally, after walking for a while and then stopping, my position seemed to snap backward by several meters. I couldnāt identify a consistent trigger, but it happened a few times during the browser playthrough.
Overall, the slower hunting style wasnāt entirely my thing, but thereās a clear idea here. The reversal at night and the way it changes how you use the distance indicator are the parts Iād preserve.