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A jam submission

CYROGRAPHView game page

A survivor-like pixel horror
Submitted by Lurid Dream, THE RED MAN, Stephen — 15 hours, 17 minutes before the deadline
Rated by 15 people so far
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CYROGRAPH's itch.io page

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How does the game relate to the theme (Haunted)?
You play as a girl who signed a strange document that causes her to turn into a demon every night.

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Comments

Submitted

[specs]

  • mac mini m2, 32gb ram, 12 cores
  • browser, chromium

[overall/first impressions]

  • love the oldschool dusty eighties basement crawler vibes

[intro]

  • simple and very effectively creepy looped sprite animatic on start menu, with ambient/drone synth textures whining on in the background - instantly sets a great mood

[audio]

  • great little shuffling synth and percussion OST, dynamic with active character modes. menu SFX standard.

[art/visuals]

  • absolutely loving the heavily saturated/shadowed ZX-ish vibes. start screen sprites are delightfully creepy and art overall is very cronch.

[customization/accessibility]

  • zero in-game instructions or controls (negative)
  • start menu settings only (good to have, but best to have always accessible), separate Audio levels for music/sfx and vsync on/off.
  • pause menu with
  • odd menu nav quirk: to go Back to the main menu, you can use Enter on Stats/Credits, but only mouse on Options. i get why, because you have to confirm the option settings, but it’s a good idea to also bind the Esc, Del, or Backspace button as a universal cacenl/back.

[gameplay/handling/controls]

  • WASD/arrow key omni-dir movement. a survivors-like so
  • fun standard Survivors loop. kill enemies, pickup point boosts, upgrade stat/weapon/ability on levelup.
  • was a little confused why i wasn’t firing at first. no indication as to expect transformation except the easily-missed word RUN! not sure if lack of attack when normal human form is intentional but once i realized what was happening i found it a unique and fun angle as opposed to the perma-tank you become with most Survivors games.
  • hitrate/power/dmg received seems balanced, could maybe do with some tweaks to incoming tho, and def need to implement a very slight invulnerability as you are immobile while transforming and can easily be insta-killed before the animation stops.
Developer

Thanks for the feedback! I’ll definitely fix the accessibility issues after the game jam is over.

Submitted(+1)

Love the animation on the title screen, whole ZX Spectrum kinda look of the game's awesome too. Cool twist on the usual Vampire Survivors sorta games, almost like a Werewolf Survivors haha. Good stuff.

Submitted(+1)

I am very much in love with the apple II style pixel graphics and synth ambience! I think it might be great if the player had I-frams (or even for a few frames after that) during transformation...? but the gameplay is very tight and bug free, such good effort to have made this in 2 weeks! the power up system is great and the menu art is awesome haha~ <33

Submitted(+1)

fun game
they always catch me while transforming 
i wanted to survive more :/
but it is really fun :D 

Submitted(+1)

Very fun roguelike! I really like the old school retro artstyle reminiscent of the arcade vibes. The concept of running and then transforming into a monster killing enemies after that is quite unique. However, I do feel like when I transform, the game should've been paused so I can not get killed while I am immobilized. Other than that, this was a fun one! Great job!!

Developer(+1)

Thanks for playing! I wanted players to have to think about escaping and finding a safe place to transform, but I didn’t have enough time to polish it. I’ll fix that in future updates.

Submitted(+1)

The game is cool—both in terms of graphics and everything else—but whenever I transform into a demon, enemies kill me because I can't move in that state. Other than that, though, it’s great.