the timing mechanic was a fun stressful element. some audio/more dynamic UI interactivity would've been nice. the navigation was pretty confusing at first and i feel with the current UI not very conducive to ease of use. love a good retro style text adventure, always.
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How does the game relate to the theme (Haunted)?
You're trying to escape a haunted house after waking up inside.
What optional themes/'powerups' were used, if any (Psychedelic and Machine)?
no



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