
Hi everyone,
Isberg Labs is a game dev workstation for Windows that I've been building, and it's now on itch.
Instead of juggling a pixel editor, a level editor, a music tool, a shader tool and an engine, everything lives in one app and one project file:
- Pixel art and animation, textures and sprite lighting
- Tilemaps, an RPG creator, a world builder and a tile modeler for 3D levels
- 3D scenes with rigging and animation
- Music, sound effects and audio tools
- A shader graph, plus GDScript, C#, C/C++, JavaScript and Lua

Under the hood it runs on a heavily modified Godot, so you can export to Windows, Mac, Linux, Android and iOS (the iOS build itself still needs a Mac with Xcode).
To check it could make a real game, I made one with it: OVERGROWN, a little retro jungle FPS. The demo is free and takes a few minutes: https://isberg.itch.io/overgrown
Good to know before downloading:
- Windows 10/11, 64-bit. About 2.6 GB to download and around 5 GB unzipped
- No installer: unzip and run. Use a short path like C:\Games, because Windows doesn't like long ones
- SmartScreen will probably warn you, since the exe isn't code-signed yet
- A free 14-day trial with everything unlocked, then a one-time CA$50 (about US$36) lifetime license, one PC at a time
Page and screenshots: https://isberg.itch.io/isberg-labs
Direct download: Isberg Labs 0.21 Portable.zip
If you try it, I'd really like to hear what breaks or doesn't make sense. Fresh eyes help a lot. Thanks!