Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Isberg Labs

7
Posts
3
Topics
3
Followers
A member registered 7 days ago · View creator page →

Creator of

Recent community posts

Hi Rederoret i really like the concept but i think the art need some work, you could use our tools  mcp with codex and it would be able to create you amazing art  https://isberg.itch.io/isberg-labs there a free 14 day trial with no registration required

Thanks for the feedback, we just uploaded the full version

Hi everyone!

OVERGROWN is a short retro FPS set in a jungle temple, and the demo is now up on itch, free.

You start on a muddy jungle trail, cross the river to an old outpost and climb the steps of a temple where the jade idols have woken up. They float, they spit green fire, and they really don't like visitors. Clear them out with a double-barrel shotgun, grab the jade key and walk through the temple gate.

[image: courtyard fight]

A few things about it:

- One level, a few minutes long, free

- A chunky 640x360 pixel look, scaled up so it stays crisp

- The idols' fire can't get through walls, pillars, crates or sandbags, so cover actually matters

- The shotgun breaks open, kicks out both shells and loads fresh ones on every reload, because obviously a demo this size needed that

It's also a bit of a proof of concept. Everything in it (the pixel art, the lighting on the sprites, the temple, the sound and the code) was made with Isberg Labs, the game dev tool I've been building. If you're curious about that side: https://isberg.itch.io/isberg-labs

Play it here: https://isberg.itch.io/overgrown

(Windows 10/11, about 33 MB. SmartScreen may warn you because the exe isn't code-signed yet: click More info, then Run anyway.)

If you give it a go, I'd love to hear how the shotgun feels and whether the fights are too easy or too hard. Thanks for reading!

Isberg Labs

Hi everyone,

Isberg Labs is a game dev workstation for Windows that I've been building, and it's now on itch.

Instead of juggling a pixel editor, a level editor, a music tool, a shader tool and an engine, everything lives in one app and one project file:

  • Pixel art and animation, textures and sprite lighting
  • Tilemaps, an RPG creator, a world builder and a tile modeler for 3D levels
  • 3D scenes with rigging and animation
  • Music, sound effects and audio tools
  • A shader graph, plus GDScript, C#, C/C++, JavaScript and Lua

The Pixel and Animation editor in Isberg Labs

Under the hood it runs on a heavily modified Godot, so you can export to Windows, Mac, Linux, Android and iOS (the iOS build itself still needs a Mac with Xcode).

To check it could make a real game, I made one with it: OVERGROWN, a little retro jungle FPS. The demo is free and takes a few minutes: https://isberg.itch.io/overgrown

Good to know before downloading:

  • Windows 10/11, 64-bit. About 2.6 GB to download and around 5 GB unzipped
  • No installer: unzip and run. Use a short path like C:\Games, because Windows doesn't like long ones
  • SmartScreen will probably warn you, since the exe isn't code-signed yet
  • A free 14-day trial with everything unlocked, then a one-time CA$50 (about US$36) lifetime license, one PC at a time

Page and screenshots: https://isberg.itch.io/isberg-labs
Direct download: Isberg Labs 0.21 Portable.zip

If you try it, I'd really like to hear what breaks or doesn't make sense. Fresh eyes help a lot. Thanks!

thank you for the feedback it really appreciated

thank you

OVERGROWN

Hi everyone!

OVERGROWN is a short retro FPS set in a jungle temple, and the demo is now up on itch, free.

You start on a muddy jungle trail, cross the river to an old outpost and climb the steps of a temple where the jade idols have woken up. They float, they spit green fire, and they really don't like visitors. Clear them out with a double-barrel shotgun, grab the jade key and walk through the temple gate.

Fighting jade idols in the temple courtyard

A few things about it:

  • One level, a few minutes long, free
  • A chunky 640x360 pixel look, scaled up so it stays crisp
  • The idols' fire can't get through walls, pillars, crates or sandbags, so cover actually matters
  • The shotgun breaks open, kicks out both shells and loads fresh ones on every reload, because obviously a demo this size needed that

It's also a bit of a proof of concept. Everything in it (the pixel art, the lighting on the sprites, the temple, the sound and the code) was made with Isberg Labs, the game dev tool I've been building.

Play it here: https://isberg.itch.io/overgrown
(Windows 10/11, about 33 MB. SmartScreen may warn you because the exe isn't code-signed yet: click More info, then Run anyway.)

If you give it a go, I'd love to hear how the shotgun feels and whether the fights are too easy or too hard. Thanks for reading!