Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Lunch PeakView game page

A lunch-rush kitchen sim about bottlenecks: juggle staff, fryers and holding timers to survive the peak.
Submitted by KDV!12 — 21 hours, 1 minute before the deadline
Rated by 4 people so far
Add to collection

Play game

Lunch Peak's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Games previously shipped if any
None, this is my first game

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Good design the game. I felt the rush but I would loved a tutorial day like to get me started but get work in general

Submitted

Played Monday through the start of the rush. Kai texting he would be 24 minutes late with the grill flagged as the bottleneck was a great opening problem: I dragged myself onto the grill, which meant nobody answered the phone, which is exactly the trade the game wants you to feel. Then the rush hit at 12:00, chicken and fries ran to zero in storage, Maxim left Expo for the toilet because nobody answered him, and Dev asked to swap off the drive-thru while seven cars were waiting. Every bad thing traced back to a choice I made a few minutes earlier, which is what a good sim should do. The customer reviews and the sarcastic kiosk call made me laugh. Clean, readable UI too.

Submitted

This nails the feeling of running a real lunch shift! Every station (grill, fryer, fries and drinks, expo, drive-thru) has its own queue and stock, and the crew panel with stamina and morale makes the people feel real. My grill cook texted that he was running late, so I dragged myself from the office onto the grill and kept the orders moving, which was a great little moment. The live customer reviews and sales-per-10-min chart give instant feedback. Very well-designed sim. Great job!