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Othello (Reversi) — https://basyid.dev/othello/
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Comments
Mega epic game! Figuring it out means playing it for a long time.
Love space and love the concept of running an asteroid mining company. However, the game feels like it plays itself. I could continue making money as long as I pressed Enter. Would really enjoy this game if there was a little more micromanagement. I might've missed something though. I could be dumb!
Thank you so much for playing and sharing your feedback.
You actually caught something I missed. I accidentally left a testing feature enabled in the uploaded build, which made the game much easier than intended and allowed the mining economy to run almost automatically.
The intended experience involves more player involvement and management decisions, so your feedback about adding more micromanagement is absolutely valid.
I'll make sure to disable the testing feature and improve the gameplay balance in the next update.
Really appreciate you taking the time to play and point this out. Your feedback helps me make the game better.
Impressive depth and a gorgeous presentation! The animated star system on the title screen looks great, and the UI is really polished for a jam. The mission chain onboarding works very well: I surveyed Wukir Dina, opened the Mining panel, assigned a miner and sent idle ships to work, and each step was explained clearly. I like how much detail the mining panel shows (mining rate, deposit, stockpile, and the warning that ore waits at the site until a hauler arrives). The quick action bar suggesting the next step is a great touch. Excellent work!
Thank you so much for playing LINTANG and for such a thoughtful review.
I'm really glad you enjoyed the presentation, animated star system, and the onboarding mission chain. A lot of care went into making the mining mechanics feel intuitive while still offering enough depth for players to manage their operations.
It's especially great to hear that you noticed the logistics detail with ore waiting at mining sites until haulers arrive. That's an important part of the industrial simulation I wanted to bring into LINTANG.
Your feedback means a lot, especially as a solo indie developer. There is still plenty of room to expand the universe, and I hope you'll join me for the next stages of LINTANG's journey.
Thanks again for exploring the stars with us!
Kawalight Studio