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Thanks for the trigger warnings at the start of the game, they helped set me in the right mind to play the game.

The voice work in the intro was really well done, it really portrayed the characters well, in my opinion.

You did a good job showing Vega's depression and treating it with care. His inner thoughts and comments feel very real. He feels like someone who is hurting and is in need of help.

I think the volume could use with a little more normalization.

Some of the SFX felt a little loud compared to the music, particularly on the Menu and Extras pages. I lowered the SFX volume manually, which helped.

It would have been nice if there had been a SFX and Voice line played when I adjusted the setting to make it easier to balance them.

I feel like the notes/arrows in music practice appear kind of suddenly. I feel like they should start off-screen.

In the scene at the end of the intro you go from a dark scene to a white screen really quickly, I feel like that is a bit much of a shift.

I liked the art quite a bit. It did a good job of giving me an idea of the type of person each character was. The backgrounds were good at setting the mood and giving a feel of the different locations, and in my opinion they look quite good (I'm specifically pointing this out because in your pre-game dialog you talk about the BGs looking like shit, so I wanted say that they look good, in my opinion).

I found the story engaging. The way it started really drew me in and had me invested right away. From the very beginning I wanted to learn more about the characters, and that only increased as I played.

You did a really good job with the different characters. Even with their very different personalities, it was very clear how much they cared about Vega and each other, even if they showed it in ways some people would not view as them caring for each other. They felt like real people, with their own identities.

Extras Notes:

I think the Extras page was a nice touch. I liked being able to read a little bit more about each character in the Profiles, and I look forward to seeing what else is added as the game progresses.

The way the profiles look makes me think that this group might be part of some sort of experiment that they don't know about.

Aza, Val, and Leo all have their hair listed with two colors, one being their natural color and the other being their dyed/un-natural color, Vega only lists brown even though he has blue highlights.

Extras Notes End.

I feel like I had very little control over what happened in the game. I would like to be able to do more and make some choices that impact how the game goes. The story was well written enough that I didn't mind it feeling like this, and I would enjoy playing the next part of the story when it's out, but I still would prefer having more choices.

Both Aza and Vega have a chain hanging around their pants, is there a reason for this, or is it just decoration? The reason why I think it might be something more then just decoration is that the Val and Leo don't have it, it is just Aza and Vega, so might that be family related. I also acknowledged a butterfly necklace on both of them. Someone else who I was talking with said that that would looked like a two part necklace that you would give one part to your best friend/family, which added to my wondering about the chain.

That is all of my notes. I played through the demo, and am interested in seeing what more is to come.