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(1 edit) (+1)
What I Liked

- I liked the story; I found it interesting, and it was very in-depth.
- I liked the dialogue system too. It was handled well, and there weren't many bugs.
- The game was optimized well; not many bugs, and it ran well on a crappy school Chromebook.

What I Disliked

- The getting candy part of the game was really rough compared to the rest. It lacked in a lot of aspects, and it took 10+ minutes to get candy because I couldn't find the tiny little candy stand!
- There isn't a lot to do, it's kinda just reading and reading some more. I get that this game is story-based, but a little more gameplay would help a lot.

Overall, I enjoyed the game. I appreciate the handmade assets (because so many games are AI-generated). I think the game could benefit from some polishing and more gameplay.

Woohoo! No bugs and it can run on a school Chromebook is awesome news. I submitted the project 8 hour before the deadline and that version couldn't even run properly lol so this is huge improvement.

About the getting candy part, it was added to ensure that people didn't start the trick or treating immediately before getting the chance to look around. The other programmer kind of quit on me so I ended up having to work with code I didn't write and doing a lot of stuff myself. I'm sorry about it taking so long to find the candy. I was hoping the path would be enough but I guess not. We were considering a todo list to give players a more clear objective but that got scrapped.

 The game was always planned to be mostly reading but I agree that there could have been a little more to do. I added the candy passing to the night section in hopes it'd play into the story of handing out candy and be a little more interactive. The day time was mostly the other developer's part and I was filling for him last minute because he didn't want to work anymore and quit on the last day leaving me with everything so time was really tight. I had to write 2 more character dialogue than intended and there was a lot of fixing. Like the map used to be 4 times the size and really empty so I shrunk it to make it harder to get lost. I wish I had time to flesh the dialogue to play more audio, have moving/colored text. Even if it's just reading, I might as well make the reading experience nicer.

If I had the time, I think something appearing at the corner of your screen or something disturbing during the day would be nice to at least unsettle the player and help with pacing. Thank you so much for the long and detailed review!

Wow I’m sorry a lot of people quit on you, I make all my games solo so I wouldn’t know.