Ow! my brain! Love the innovative idea of memory challenge combat! If only Ralph Baer knew how he could have innovated "SIMON" for the modern era because this was it! It was a super fun game to play. I would have liked to see, or hear a prompt when I got the card wrong. That kind of adversity may drive to focus harder on each turn.
It would be interesting if there were other interactions other than the direct combat that required memorized key input, like unlocking the crates.
Either way, this was a highly polished and fun mini adventure!!!
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Thaaaank you so much, your kind words invigorate me to improve the game more and more !
I do agree with your input ! I previously planned for the treasure opening sequence to use arrows also ! But alas, the time and real life speaks differently, but it seems we do have some ideas in common ! :D
Thank you, again, really for the kind feedback. Now i'm sure i'll improve this game more in the future. Have a good day, sir !