A short micro-game made for the 36-Word jam, this game asks you to give up your memories dreams and regrets to a lantern as you attempt to stave off the darkness.
Each round you roll 1D6 and if you roll 5-6, the lantern lights, otherwise it dims. If you ignite it three times, you escape. The game never says that if you reach 3 Dims it ends, but that's how I interpreted the rules for my playthrough.
I wrote my game in verse about a royal courtier with high ambitions who sold their soul to the devil, who got taken in the darkness in the end. You can read my playthrough HERE