The rainy walk into town gave me that early Silent Hill or Resident Evil feeling. I especially liked the first-person death sequence. Looking down, seeing blood on my hands, and then collapsing was more memorable to me than a cut to a game-over screen.
I had two very different experiences in the sewer. The first time, I stayed near where I woke up and the wolf found me pretty quickly. On my second run I grabbed the axe and took off. I was holding Shift almost the whole time because the regular walk felt so slow, but I kept letting go before blind corners. At one point a noise in my actual room made me jump. You definitely got me with the atmosphere there.
What I wanted was one more moment with the wolf while I was looking for the key.
I made it all the way to the exit that second time without seeing him in the maze. Even catching a glimpse of him crossing the corridor I was about to take wouldâve made me stop and decide whether to risk it. I also spent that run carrying an axe I didnât know how to use. A quick right-click parry prompt when I picked it up wouldâve helped, especially since my first question was how to swing it.
One audio moment Iâd revisit is the scream in the alley. It completely covered what my character was saying. I think letting him finish the line just before the scream would make the interruption hit harder and give me a second to realize it came from around the corner.
The town looked beautiful on high, and I appreciated having enough graphics options to get it running smoothly on my PC. Congrats on finishing your first jam!