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How should I present an AI-powered interactive story that requires an external service?

A topic by medrixoo created 6 days ago Views: 127 Replies: 1
Viewing posts 1 to 2

Hi everyone,

I’m part of the team behind Ludio, an AI-powered interactive storytelling platform. We’re considering making a playable story experience available through itch.io, and I’d like to understand the appropriate way to present it before publishing.

The experience uses an external AI service to generate character responses. What is the appropriate project format for this kind of experience on itch.io?

Also, where should we clearly disclose any external account requirements, usage limits, and dependence on an online service so players understand them before starting?

If there’s documentation or an existing discussion covering this, I’d appreciate a pointer.

Thanks for your help!
Dorothy

(+1)

For a browser story that talks to your own AI backend, HTML Game is the usual kind. Upload a small client (ZIP with index.html, or a single HTML file) so it embeds on the page, and have that client call your service over HTTPS. itch.io's HTML5 docs say any external API has to use HTTPS or the browser will block it: /docs/creators/html5

On the edit page, fill in Generative AI disclosure and tick Text & Dialog (plus any other types you use). The quality guidelines also ask you to state AI use clearly in the description: /docs/creators/quality-guidelines

I'd put the account requirement, usage limits, and that it needs a live connection in the first lines of the description, and again on a click-to-start screen before the story begins. Their guidelines also say to avoid third-party login walls unless they're actually necessary for the project, so keep any signup as light as you can.

Hope that helps Dorothy, figuring out how to label something that sits between a game and a web app is a fair question.