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(+1)

Funny having music as the difficulty meter.

Clicked faster on the fifth tutorial step but it never went past that (new car joined and first car just started going about other business). So I just skipped tutorial.

Played the first day, started to make sense when I realized I had multiple cars. I just kept accepting the top ride and it mostly worked out. There was one collision with the cars which was interesting, was fun to make one reroute to avoid that. Reached the quota pretty early, with 2:40 left.

Second day was more interesting with the road closures and stuff. It was a bit much tbh, I felt like it was just chaos with accepting rides and re-routing and the honking sfx got a bit annoying but maybe it's just too early in the day for me for this game :)

Nice work! Feels like a really original game and I see some potential in it.

Thanks for your feedback. I mean it meant to be chaotic as the days go on but not that early. I will check the tutorial error. Thanks for the feedback