Play game
Draw Your Way's itch.io pageRate this game
The submission period of this jam has not ended yet. Rating opens 2026-12-01 12:15:10.
Leave a comment
Log in with itch.io to leave a comment.
The submission period of this jam has not ended yet. Rating opens 2026-12-01 12:15:10.
Log in with itch.io to leave a comment.
Comments
I completed 13 levels and got stuck on the next one.
Overall, I really enjoyed the game! The ability to draw while moving is a really nice mechanic and makes the gameplay feel more creative and fun.
I got stuck on level 7 for a while, but later noticed that there's a hint available, which helped a lot.
In general, everything feels fun and interesting, although some parts might be a bit too difficult — or at least they feel that way until you get a better understanding of the physics and learn how to use them properly.
One small thing that bothered me was the "jumping" mechanic. Sometimes I had to move my mouse cursor outside the game window to pull back far enough for a full-power jump. But once the cursor was outside the window, it felt like I wasn't getting the maximum power (or maybe I was, but it just didn't feel that way). That was a little frustrating.
Maybe allowing players to start the jumping gesture from anywhere on the screen, regardless of the character's position, could help with this. Although it's also possible that this was just something I personally found uncomfortable.
Overall, I had a great time with the game! The drawing mechanic is really enjoyable, and despite a few frustrating moments, I found myself wanting to keep playing.
Tested as part of the Playtest & Feedback Exchange Jam.
I played it, the game is interesting, the style is great. I wouldn’t change anything, except that I would use the eraser on the left mouse button instead of the right one. Otherwise, everything is great — it’s clear and interesting.
It seems that the loading took a long time.
Good luck, author, I wish you good luck and inspiration.
I honestly had a lot of fun playing your game :) It really reminded me the golden era of flash games, and ofc Crayon Physics. I honestly missed some in-game music, and this is may be the only thing that bothered me even a tiny bit. Would you take "I absolutely loved it" as a feedback? :)
Rough feedback😂.
Thanks🙏🏼
Feel free to share your feedback with friends and rate the game.
This was a fun game that I played late last night, making it up to level 14. I know other games like this exist, though this was my first time trying one. I found the controls and interface straightforward. Draw, launch, erase, reset, and restart (trash can) were all easy to understand and use. The physics felt smooth. Finding solutions was both engaging and satisfying.
With respect to gameplay, I see a couple of possible improvements. First, since the game's core challenge is to discover a solution by sketching out the geometry, I would make line editing smoother. For example, I would often erase part of a line and then redraw (extend) it in a different direction. However, the overlap between my old and new lines would sometimes create a little unwanted bump, which then had to be cleaned up so it didn't bump the hamster. I don't think super fine details like this are the point of the puzzle, so automatic smoothing would go a long way toward improving the experience.
Second (and sorry, I don't recall the exact levels), it felt like there was a jump in difficulty where the solution wasn't taught or foreshadowed through prior exercises. What I mean is that I had to go through a lot of trial and error to fill gaps in my understanding about how to leverage the launch and physics mechanics. I think perhaps some additional text or worked examples that teach players strategies could help.
Also, it was a while before I realized broccoli accelerated you and wasn't just a collectible or hazard. Could be my fault, though, if I blasted through some tutorial text and missed it. : )