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sinklit2000

6
Posts
A member registered Jun 01, 2025 · View creator page →

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Tested as part of the Playtest & Feedback Exchange Jam.

I played it, the game is interesting, the style is great. I wouldn’t change anything, except that I would use the eraser on the left mouse button instead of the right one. Otherwise, everything is great — it’s clear and interesting.

It seems that the loading took a long time.

Good luck, author, I wish you good luck and inspiration.

This is a very dynamic game, and I enjoyed playing it. I made it to the 44th minute, but it wasn’t easy — I often died between the 8th and 12th minutes. It’s not immediately clear which platform is responsible for what, and there are a lot of different platforms right away. I would introduce a variety of platforms gradually — for example, up to the 20th minute, there could be two types of platforms; up to the 30th minute, a third type would appear, and so on, introducing a new platform every 10 minutes so that the player can remember and get used to how to behave on each of them.

Thank you for the game, I wish you success.

Tested as part of the Playtest & Feedback Exchange Jam.

I played around, it’s interesting, great style. I wouldn’t change anything except for using the eraser on the left mouse button instead of the right one. Everything else is great — clear and interesting.

The loading seemed to take a long time.

Good luck to you, Author, I wish you good fortune and inspiration.

It’s a very dynamic game; I was glad to play it. I made it to 44m, but it was difficult — I often died between 8 and 12m. It’s not immediately clear which platform does what, and there are a lot of different platforms right away. I would introduce the variety of platforms gradually — for example, up to 20m there could be two types, up to 30m — a third type appears, and so on, introducing a new platform every 10m so the player can remember and get used to how to behave on each of them.

Thank you for the gaming experience, I wish you success.

The idea is interesting; in my opinion, it’s more engaging than those worms games. The controls are fine, but I feel like there should be some kind of pause before the player is immediately thrown into the battlefield. And there should be a chance to choose the controls before the game starts — the player should be able to decide how they want to control the character. Until you figure out that you need to disable the mouse so that only the arrows affect the controls, you’ll die twice. And not everyone likes dying quickly right away. I played it again while I was writing this — yes, there’s definitely a lack of pause before being thrown into the battle. I’d play it again if I could develop a bit more and have more time to figure things out, but maybe I’m just too old or it’s not my genre — I usually play more relaxed games, so maybe I’m just not your target audience.

THE GAME IS AWESOME!!!! Don't stop

This is the game I’m making, and you’ll probably understand why I wrote it this way after you watch it.

https://sinklit2000.itch.io/tetraida

Hi there! You’re drawing in pixel art style — that’s awesome! I’m working on a game right now, and if you happen to be interested, I’d be really glad to get even just some advice on pixel art style, because I’m not very good at drawing in general. Here’s the link: https://gd.games/sun1234/tetraida