Playing the villain who already stole the treasure is a fun twist, and the prologue sets it up nicely. The Village Road background with the windmill and the Evil Lord standing over his chest of gold is gorgeous. I stopped the first Royal Soldier with slime and spikes, then got overrun by the three-soldier wave and my defense was breached. The battle report afterwards was really useful: it showed my 50 souls spent, that spikes did all the damage, and that I left well souls unused at wave transitions and should time my C advance. That makes the soul economy feel like a real puzzle to solve on the retry.