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(+1)

The player character froze in competitive mode. The character was stuck in the pose you see in the image, while the Cpu did back flips over and over and over. I reset the program, and the second time through I didn't have any problem. 


For competitive mode, it's easy to rush the opponent and kick them over and over. The kick is really good. After seeing how short the range of the punch was, I only ever used kicks. 

For arcade, this is the most fun part right now. Juggling all the CPU characters while trying not to get hit, while fairly easy, was enjoyable. 

The controls felt fine. My only complaint is that I wish I could remap kick, punch and change direction to mouse clicks. Also, I wish the dash input counted as the forward input required for punching and kicking. So often I would dash forward just to stand there and be punched/kicked by an NPC because you have to dash -> press forward -> kick instead of dash -> kick. 

Thanks for giving the demo a try.   I haven't seen that player bug before but I'll definately take a look where it went wrong.   The AI is an area I still need to improve on and I have seen it get stuck in the corner at times. Hopefully I can improve the difficultly too because it can be very each to win currently.