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A jam submission

Show the Martial Power (STM^)View game page

A fighting game where you attempt to land the most hits
Submitted by Roketto Romance — 2 days, 23 hours before the deadline
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Show the Martial Power (STM^)'s itch.io page

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Comments

Submitted

Cool game, I had a good time in Arcade mode.

I kind of like how deliberate everything feels. It reminds me of Soul Calibur making a big deal out of horizontal vs vertical cuts and stuff and it makes the game really easy to understand even if you’re not very good at this sort of thing. SC3 is like the only fighter I ever put a significant amount of time into because it’s just too hard for me to read what the other guy is gonna do in every other game.

Only complaint is that I couldn’t find a way to exit out of Arcade Mode, it just seemed to go on forever despite sensei in the back eliminating the two lowest after every bout. I tried Escape and Q and F10 and a couple of the other common exits and just had to kill the window to quit.

Works fine on Arch with Proton, didn’t see any problems.

Submitted(+1)

The player character froze in competitive mode. The character was stuck in the pose you see in the image, while the Cpu did back flips over and over and over. I reset the program, and the second time through I didn't have any problem. 


For competitive mode, it's easy to rush the opponent and kick them over and over. The kick is really good. After seeing how short the range of the punch was, I only ever used kicks. 

For arcade, this is the most fun part right now. Juggling all the CPU characters while trying not to get hit, while fairly easy, was enjoyable. 

The controls felt fine. My only complaint is that I wish I could remap kick, punch and change direction to mouse clicks. Also, I wish the dash input counted as the forward input required for punching and kicking. So often I would dash forward just to stand there and be punched/kicked by an NPC because you have to dash -> press forward -> kick instead of dash -> kick. 

Developer

Thanks for giving the demo a try.   I haven't seen that player bug before but I'll definately take a look where it went wrong.   The AI is an area I still need to improve on and I have seen it get stuck in the corner at times. Hopefully I can improve the difficultly too because it can be very each to win currently.