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(2 edits) (+1)
  • I wish cigs had a negative effect too, like mgs
  • more enviromental traps would be nice, you have electricity boxes everywhere, let me shoot them. Door smash was cool!
  • the fov sometimes blocks enemies even though they are right infront of me, see screenshot

  • aiming mostly works but sometimes im hovering over an enemy and still miss. would look into improved raycasting
  • the game often becomes back up and shoot as often is the trap with these games, imo you need a tertiery system/action that keeps you going forward or closer to the action instead of just backing up and kiting. This was something i had to learn for DeadWire too. Maybe you have that later, but currently the loop was too one way.
  • nice blood juice, into fans, door crush etc
  • gun sfx sounds a bit weak, also took a really long time until i found more ammo for it
  • Would _potentially_ look into some sort of enemy ticketing system to avoid unfair gank but up to you.
  • im not sure a stamina meter is the best choice for this type of game, a dash on cooldown would feel much better
  • there's no feedback when i get hit which leads to surprises when i randomly decide to check my hp
  • i got jumpscared by the vent lol
  • cigs say i have 1 but i cant use it
  • Starting over  on death kind of sucked ngl
  • Im assuming level is still prototype but sign posting the door im supposed to find would be nice. You use floor wires for some but the initial door took 2 sweeps to find.

Good job!

thanks for playing!! ciggies were gonna reduce stamina but i felt like it was too brutal

the electricity boxes blowing up is a good idea.... ill try that out.

character reactions are next on the to-do list for sure, that and checkpoints.

there's lot left to do still! im glad you had fun and thanks for playing!