- I wish cigs had a negative effect too, like mgs
- more enviromental traps would be nice, you have electricity boxes everywhere, let me shoot them. Door smash was cool!
- the fov sometimes blocks enemies even though they are right infront of me, see screenshot

- aiming mostly works but sometimes im hovering over an enemy and still miss. would look into improved raycasting
- the game often becomes back up and shoot as often is the trap with these games, imo you need a tertiery system/action that keeps you going forward or closer to the action instead of just backing up and kiting. This was something i had to learn for DeadWire too. Maybe you have that later, but currently the loop was too one way.
- nice blood juice, into fans, door crush etc
- gun sfx sounds a bit weak, also took a really long time until i found more ammo for it
- Would _potentially_ look into some sort of enemy ticketing system to avoid unfair gank but up to you.
- im not sure a stamina meter is the best choice for this type of game, a dash on cooldown would feel much better
- there's no feedback when i get hit which leads to surprises when i randomly decide to check my hp
- i got jumpscared by the vent lol
- cigs say i have 1 but i cant use it
- Starting over on death kind of sucked ngl
- Im assuming level is still prototype but sign posting the door im supposed to find would be nice. You use floor wires for some but the initial door took 2 sweeps to find.
Good job!