-You can hover infinitely by mashing sword throw (this works better when you're throwing it at nearby ground as the ability to throw again retriggers)
-Dashing doesn't seem to give any speed in the direction you're facing unless you have forward or back pressed. Maybe this is by design but I felt like when strafing and pressing dash I should have gotten some momentum int he direction I was facing.
-If you press jump quickly enough you can get a quick double normal jump and boost your initial jump height slightly (and then still do a double jump afterwards)
-The SFX for the character's grunts when jumping are kind of distracting.
Not my style of game so it's hard to judge on how fun it is. The combo pop-up and FOV shifting definitely give it some sauce. What's the plan here? Will it be abstract arcade style levels in the future or a more grounded and narratively driven world (like what I assume Mirror's Edge is)?







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